Sample Tracer

Sample
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An experience designed by utilizing Arduino, Unity, and interactive interfacing to show users the origins of modern music.

An experience using interactive interfacing to show users the origins of modern music.

An experience designed by utilizing Arduino, Unity, and interactive interfacing to show users the origins of modern music.

Focus

Interactive Experience Design, Music, Sampling, User Understanding

Interactive Experience Design, Music

Role

Physical Designer

Timeline

Fall 2025

Tools

Arduino, Unity Interfacing, Woodworking, Experience Prototyping

Sampling Ideation

Sampling Ideation

Having a team that all loved and/or studied music, we decided to hone in on sampling. We wanted to show others how musicians will chop up and utilize older pieces of music for modern reuse.

Building an Experience

Building an Experience

Learning to build an experience purely for educational engagement was very difficult. After we determined to use a touch screen, we had to figure out how to build its layout.

Putting It Together

Solution
Bundling /
Finding

Following our technology research, we decided that our solution had to be multi pronged. We needed to ease on road navigation, but this would require many different features. These features were crafted and packaged through a plethora of meetings and user analysis sessions.

Delivering an Experience

Product
Finalization

From countless nights testing Unity compatibility to putting the final aesthetic touches on our physical presentation, we worked to build something cohesive, digestible, educational, and, most importantly, really cool.